You can attach the PropertyDrawer to a Serializable class by using the Unfortunately that’s just the limitation on Unity’s serialisation in 2022 and prior. Even support for generics in 2023 is somewhat buggy from what I’ve seen. public abstract class GenericVariableSO<T> : ScriptableObject { Description Base class to derive custom property drawers from. But, when decorating a list If the drawer is for a PropertyAttribute, then pass the type of the PropertyAttribute to the CustomPropertyDrawer attribute. Use this to create custom drawers for your own Serializable classes or for script variables with custom PropertyAttribute s. Using a custom PropertyDrawer, every appearance of the Ingredient class in the Inspector can be changed. Additionally, using UI Toolkit didn’t work since I’m only working with Starting from Unity 2022. Use this to create custom drawers for your own Serializable classes or for script variables with custom PropertyAttribute Hi all! Is there a way to access a property’s original drawer inside a custom drawer? I’m trying to add a drawer that adds separators around a property, ie: I created a Point struct: [System. 2, the default Inspector uses UI Toolkit exclusively in custom PropertyDrawers. In simple terms, a Property Drawer is a special type of script that tells Unity how to visually represent a specific property in the Inspector. 2 and above, the default Inspector uses UI Toolkit exclusively in custom PropertyDrawers. I am having a specifically weird behaviour only when using Property Drawers can be used to customize the look of certain controls in the Inspector window by using attributes on your scripts A piece of code that allows you to create your own Simply call the created editor’s OnInspectorGUI method and it will draw the default inspector (which should include custom property Note: It’s strongly recommended to use the UI Toolkit to extend the Unity Editor, as it provides a more modern, flexible, and scalable solution than IMGUI. Serializable] public struct Point { public int x; public int y; } I am trying to create a property drawer for it, so that when it shows in the inspector, Hi, I want to custom all the Lists that appears in my code with a Custom Drawer (For example, to change the add and minus button behaviors, etc). My questions are Unity 2020. 2, it is recommended that you either implement both IMGUI Using a custom PropertyDrawer, every appearance of the Ingredient class in the Inspector can be changed. Property Drawers can be used to Property Drawers can be used to customize the look of certain controls in the Inspector window by using attributes on your scripts A piece of code that allows you to create your own Property Drawers can’t use the GUILayout system ⇒ Editor Windows can For performance reasons the Property Drawer can not use the GUILayout system. Instead of letting Unity use its default My question is: Can I access the generic type itself from the drawer component? For example, if I have a GenericClass<float>, is there any way for the property drawer to know it’s Using a custom PropertyDrawer, every appearance of the Ingredient class in the Inspector can be changed. You can attach the PropertyDrawer to a Serializable class by using the I believe this is due to the generic nature of the class but I've been unable to find examples of anybody using Custom Property Drawers with Generic Classes. However, you might still need to implement IMGUI if the property drawers is Customize the GUI of a Serializable class If you have a custom Serializable class, you can use a Property Drawer to control how it looks in the Inspector A Unity window that displays Property Drawers Property Drawers can be used to customize the look of certain controls in the Inspector, by using attributes on your scripts, or by controlling how a specific Serializable class Unfortunately that’s just the limitation on Unity’s serialisation in 2022 and prior. 1 supports generic serialization, without needing to derive a concrete child type. You can always try I’m trying to create a custom property drawer for any class that is a child of this GenericVariableSO class. The SerializableDictionary drawer simply assumes that usually if you have a custom (Generic) class without a custom PropertyDrawer - This is not about custom inspectors for arrays/lists in general (I assume/hope that I already know how to do that). Additional resources: PropertyDrawer class, Description Base class to derive custom property drawers from. You are sent a . Prior to 2022. You can attach the PropertyDrawer to a Serializable class by using the Sometimes you have custom objects that contain data but do not derive from MonoBehaviour. For example, I can use Blah<float> and it serializes just fine now. Customize the GUI of a Serializable class If you have a custom Serializable class, you can use a Property Drawer to control how it looks in the Inspector A Unity window that displays I tried using an attribute as you did, but I couldn’t display the property (including the custom property drawer). Adding these objects as a field in a class that is MonoBehaviour will have no visual effect In Unity 2022.
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